Not so long ago, Blizzard voiced interest in taking Diablo to other genres post-Diablo III—up
to and including an MMO. That was the goal, said then-game-director Jay
Wilson: to evolve the universe to be able to "support" an MMO. Now,
however, times have changed, and so has Blizzard.
Speaking
during an interview at BlizzCon, lead content designer Kevin Martens
told me that while Blizzard definitely used to have its sights set on a
full-blown Diablo MMO (quite transparently, I might add; hello auction
house and online requirement), the series is now on a highway to a
different hell. Blizzard is a very different company these days, with an
increasing focus on a small army of smaller games.
So what's next for the series? More of what people have liked about Diablo since the beginning.
"I think us
honing what we have now is way more tempting than trying to rethink
[the formula]," Martens added. "We're happy with where the game is at,
with the understanding that no designer is ever truly happy with a game.
We like the direction we've chosen for this. It's way over the top.
Those four people probably do as much damage as any thousand people in
any MMO. They're lords of destruction."
Of course, it took Blizzard quite a while to get Diablo III to
a point where people stopped declaring it The Devil Incarnate (in a
not-good way), so you might think they're feeling a little...
risk-averse. Martens, however, insisted that thanks to an expanded
ability to publicly test and re-test new features, they're actually more
open than ever to venturing outside the itsy bitsy loot box with Diablo III updates. For now that means new items, enemies, and areas, but Martens hinted that bigger things are on the horizon.
But that
can't be it. Genres demand more and more and more—evolution, innovation
to fuel their infernal engines. Otherwise they starve into irrelevance.
So if bigger is no longer better, what's the next step for Diablo-style action-RPGs in Martens' eyes? He said there's no need to speculate; it's already happening all around us.
"Even if we
stay in the realm of action-RPGs with randomization, there's no
shortage of things you can do with that. The future is bright. And I
think not every game has to be like Diablo. After Diablo II there was a period where a bunch of games were a lot like it, but then people decided to try different things. And Diablo III came out of that environment in that it's both very similar and very different."
How do you feel about them?
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